Bigfatbrainstorm group

Technical Artist Coordinator | November 2021 - December 2024

A collection of short educational videos I collaborated on for LuvBug Learning. Primarily working on 3D layouts, shot layouts, animation, 3D concepts for mobile games, modular asset design, developing and optimizing production pipelines, and environmental design

RESPONSIBILITIES

  • Utilized Maya, Blender, and Substance Painter to design modular and stylized assets for environments, points of interest, and interiors. Modeled vehicles and stylized architecture for educational animated videos, and rigged and animated character models for cutscenes, promotional materials, and animated short films.

  • Developed and optimized production pipelines across diverse departments, implementing efficient workflows across various projects while upholding strict optimization standards across multiple platforms.

  • Designed environment and game concepts from initial ideation and blockouts through visual development, translating gameplay mechanics and narrative goals into cohesive visual directions while ensuring technical feasibility within engine constraints.

  • Applied advanced knowledge of PBR workflows, and real-time rendering pipelines to develop scalable, optimized assets and tools that integrated seamlessly within production environments and diverse departments.

  • Developed production quality renders and animations by applying advanced modeling, lighting, and texturing techniques, delivering visually compelling assets tailored for promotional campaigns and multiple distribution platforms as well as ensuring assets met both visual benchmarks and technical constraints.

  • Worked independently and cross-functionally to lead optimization initiatives and implement new production pipelines, collaborating with art, design, and engineering teams to improve performance standards, streamline workflows, and ensure technical consistency across departments.